namespace Dict.DataModel
{
    public class TableUltimateSkill
    {
		/// <summary>
		/// 大招对应的技能id
		/// </summary>
		public string SkillId;
		/// <summary>
		/// 对应的特效资源名称
		/// </summary>
		public string EffectResourceName;
		/// <summary>
		/// 立绘资源路径
		/// </summary>
		public string PaintResUrl;
		/// <summary>
		/// 大招结算被击特效
		/// </summary>
		public string FinalBeHitEffect;
		/// <summary>
		/// 特效绑定骨骼
		/// </summary>
		public string FinalBeHitEffectBone;
		/// <summary>
		/// 大招结算我方被击特效
		/// </summary>
		public string FinalBeHitOwnEffect;
		/// <summary>
		/// 我方特效绑定骨骼
		/// </summary>
		public string FinalBeHitOwnEffectBone;
		/// <summary>
		/// 是否有结算摄像机动画（0：没有1：有）
		/// </summary>
		public int IsFinalCameraRun;
		/// <summary>
		/// 更换的左手武器ID
		/// </summary>
		public string ChangeLeftWeaponResName;
		/// <summary>
		/// 更换右手武器ID
		/// </summary>
		public string ChangeRightWeaponResName;
		/// <summary>
		/// 换脸信息（startTime,stopTime=faceId#startTime,stopTime=faceId#...）
		/// </summary>
		public string ChangeFaceInfo;
		/// <summary>
		/// 坐标特殊处理[heroid]:scale:offsetx,offsety,offsetz#
		/// </summary>
		public string PositionSpecialDeal;
		/// <summary>
		/// 大招起手式语音
		/// </summary>
		public string UltiAudio;
		/// <summary>
		/// 大招收手音效
		/// </summary>
		public string UltiHitAudio;

    }
}

    